Infinity 2.0.76 Patch Notes – 2 February 2025

Bug fixes following the recent release of Infinity 2.0.0.

  • Kashyyyk

        • Elysium POI
          • The number of spirits is now capped
        • Brodequin Quest
          • It is recommended that all players store their pets when they go see Brodequin
        • Kashyyyk Travel NPCs
          • Missing text was added.  This was when a non-Varactyl quester tried to use the Kachirho shuttle the NPC said “[]” now it will tell you to go away.
    • Big Game Hunter

          • Krayt xp is fixed, you can get xp with or without pets without loss from grouping.
            • Groups with other players will result in xp reductions.  Big Game Hunter was designed for solo players.

       

      • Tantel Armor

          • Tantel armor was modified to provide a high stun resist option for players in PVE and PVP while still having a resist vulnerability to acid.
          • This acid vulnerability is easily filled with a Krayt dragon scale which can result in armor that is 80%+ to everything except lightsaber
          • The intention was never to make armor that makes a player virtually unkillable by normal damage types, so we will be hardcapping the acid resist of Tantel armor at 45%
          • This change applies to all current and future Tantel armor
      • Fishing

          • Added some stability fixes for fishing

       

      • Core3 Changes

          • [fixed] possible stability issues with player recovery
          • [fixed] stability issue during server load for region notifyExit
          • [added] missing death watch clearance terminals for clearing debris piles after players have moved passed
          • [fixed] harvester activate and deactivate should again function for generators
          • [fixed] pet control device showing pet actual level as well as possible adult level
          • [fixed] stability issue with pet return
          • [added] check to harvester activate and deactivate commands to be used on harvesters only
          • [modified] logic for harvester ac tivate and deactivate commands
          • [added] attackable check for throw trap command
          • [modified] server shutdown message
          • [fixed] pet control device to use proper level function for attribute list
          • [added] point and appearance intersection tests to collision manager
          • [format] addSaleItem and vendor menu response
          • [renamed] quest manager village checks
          • [modified] hasObserver lua function to accept screenplay name and function arguments
          • [added] hasObserverType lua function
          • [fixed] old man failing to properly run away and despawn
          • [fixed] traps working on dead creatures
          • [fixed] security patrol pathing in death watch bunker
          • [modified] information given for logging
          • [fixed] spawning in quadrant four due to checks to prevent spawns at 0, 0
          • [fixed] looted wearables to no longer generate sockets
          • [fixed] looted tailor components to correct use counts