Infinity 2.0.76 Patch Notes – 2 February 2025
Bug fixes following the recent release of Infinity 2.0.0.
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Kashyyyk
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- Elysium POI
- The number of spirits is now capped
- Brodequin Quest
- It is recommended that all players store their pets when they go see Brodequin
- Kashyyyk Travel NPCs
- Missing text was added. This was when a non-Varactyl quester tried to use the Kachirho shuttle the NPC said “[]” now it will tell you to go away.
- Elysium POI
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Big Game Hunter
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- Krayt xp is fixed, you can get xp with or without pets without loss from grouping.
- Groups with other players will result in xp reductions. Big Game Hunter was designed for solo players.
- Krayt xp is fixed, you can get xp with or without pets without loss from grouping.
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Tantel Armor
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- Tantel armor was modified to provide a high stun resist option for players in PVE and PVP while still having a resist vulnerability to acid.
- This acid vulnerability is easily filled with a Krayt dragon scale which can result in armor that is 80%+ to everything except lightsaber
- The intention was never to make armor that makes a player virtually unkillable by normal damage types, so we will be hardcapping the acid resist of Tantel armor at 45%
- This change applies to all current and future Tantel armor
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Fishing
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- Added some stability fixes for fishing
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Core3 Changes
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- [fixed] possible stability issues with player recovery
- [fixed] stability issue during server load for region notifyExit
- [added] missing death watch clearance terminals for clearing debris piles after players have moved passed
- [fixed] harvester activate and deactivate should again function for generators
- [fixed] pet control device showing pet actual level as well as possible adult level
- [fixed] stability issue with pet return
- [added] check to harvester activate and deactivate commands to be used on harvesters only
- [modified] logic for harvester ac tivate and deactivate commands
- [added] attackable check for throw trap command
- [modified] server shutdown message
- [fixed] pet control device to use proper level function for attribute list
- [added] point and appearance intersection tests to collision manager
- [format] addSaleItem and vendor menu response
- [renamed] quest manager village checks
- [modified] hasObserver lua function to accept screenplay name and function arguments
- [added] hasObserverType lua function
- [fixed] old man failing to properly run away and despawn
- [fixed] traps working on dead creatures
- [fixed] security patrol pathing in death watch bunker
- [modified] information given for logging
- [fixed] spawning in quadrant four due to checks to prevent spawns at 0, 0
- [fixed] looted wearables to no longer generate sockets
- [fixed] looted tailor components to correct use counts
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