Infinity 2.0.42 Patch Notes – 17 April 2024
Bug fixes following the recent release of Infinity 2.0.0.
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AI Changes
- AI Agents should now use specials approximately 75% of time, up from 25%
- Many boss mobs have had their speed increased so they can attack once per second, rather than once every two seconds
- This may have made some bosses do too much damage, so good luck out there!
- AI Agents should now use specials approximately 75% of time, up from 25%
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Damage Reduction Due to States
- The combination of intimidated state (50% reduction in total damage) and stun state (20% reduction in total damage) was incorrect, and was actually increasing damage output
- After this fix, intimidate and stun state together will reduce damage by 60% (50% of initial damage, then 20% reduction of the remaining 50%)
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Mandalorian
- Fish quest fixes, there were special loot items that may suddenly appear if you qualified
- Pershing properly gives the temp fish to take to Omera, the bug had no impact on the quest
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Screenplay Fixes
- Corellian Corvette boss kills should now count toward Big Game Hunter XP
- Fixed issue with weapon errors on world boss
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Server Stability
- Moved Force Master Healer chainhealing to task to help eliminate deadlocks
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Miscellanous
- Baby creatures with ranged attacks should no longer drop invisible weapons as loot
- If your inventory count is off with invisible creature weapons, empty your inventory and submit a ticket for CSR to clear your inventory
- Baby creatures with ranged attacks should no longer drop invisible weapons as loot
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Core3 Updates
- [modified] possible landing locations for players at arrival shuttleports and starports to no longer error due to ground height
- This is going to require some testing of the old shuttle problem spots where people got stuck
- [added] ability to set landing area range for client planet travel points
- [added] shuttleport installations to re-register with planetary map after travel points are established
- [fixed] compiling under clang18
- [fixed] variable length array in PlanetTravelPointList for compiling in clang18
- [fixed] trainers failing to converse due to improper spawn z coordinate
- [fixed] stink bomb trap failing to apply defense debuff when creature target is dizzy
- [fixed] vehicle rental device not showing option to pickup
- [added] additional message to address when players try to add themselves to the vendor list when already on admin list
- [fixed] squadleader buffs will now apply upon group creation
- [fixed] threaten shot should properly function again
- [tweaked] warning shot to set a delay based on range
- [fixed] aggressive mobs failing to aggro patrolling pets
- [modified] possible landing locations for players at arrival shuttleports and starports to no longer error due to ground height