Infinity 2.0.1 Patch Notes

Bug fixes following the recent release of Infinity 2.0.0

 

  • Mission Terminals

    • missing missions added back in which include the special missions added for Knight Trials as well as missions for Mandalorian content.
    • missions work and ar organized a little different in 2.0
    • 50k faction missions should be easier to get now, the default was a group level of 180 and is now 120

 

  • Mokk Stronghold

    • The NPCs are anchored now instead of wandering around (This is to address the problem that NPCs at a POI can get stuck in walls)

 

  • Doctor Buffbot

    • The 2.0 fix option always appears, it will do nothing if there’s no reason to use it – Buffbots run a check every 3 mins to see if the doc is logged in or within 10m, if not the bot will store itself. This actually helps to prevent the problem from happening at all.

 

  • Resource Gathering

    • Harvester droids now have the same minimum harvest quantities as player harvesters

 

  • Bounty Hunter

    • Mission terminals should now correctly notify when a player is online or offline. It will take one login/logout cycle for each target to correct the issue.

 

  • Mandalorians

    • Master Mandalorians can once again use seeker and probe droids
    • Destroy missions are now correct, some were missing including high-level Talus missions and Mando faction missions

 

  • Varacytls

    • Baby varactyls should be easier to tame

 

  • Demolitions Expert

    • Demo expert bombs work again