Infinity 2.0.84 Patch Notes – 4 April 2025

Bug fixes following the recent release of Infinity 2.0.0.

  • Big Game Hunter

        • This has been completely revamped
          • The first check is to see if the highest damage attacker was a player or pet
            • If not, you receive no XP. This is so players can’t use turrets or NPCs to help them kill the target.
          • The second check is a loot rights check, where loot rights are assigned to the highest damage group (“group” can be a solo player)
            • If not, you receive no XP
          • Once you pass the group loot rights check, then it checks to see if you (plus your pet) were the highest damage attacker
            • If you were the highest damage attacker, you will receive full XP
            • If another nearby player was the high damage attacker, your XP will be reduced by a divisor
              • This divisor is the number of players in range plus the number of pets in range where the owner is NOT in range
              • Example: If a target is worth 1000 XP, and there is one player nearby and one pet nearby with the owner out of range, then the XP awarded would be 1000/(2+1) = 333 XP

     

    • Kashyyyk

          • Warstalker cave adjusted so that the creatures and humanoid mobs will no longer attack each other
            • (this was causing them to occasionally get stuck in walls)
          • Warstalker cave humanoid special attack damage lowered

       

      • Infinity Heritage

            • Monti Hall may now actually take your stuff instead of just saying she will

         

        • Treasure Maps

              • Players who find themselves in a position where treasure maps stop working can now talk to the Event Coordinator NPC in a hotel on Naboo, Tatooine or Corellia to have their map status fixed
                • Alternatively they can wait for a server restart

           

          • Bazaar/Vendor Search

                • Factory crates of items will now show up under both the “Factory Crates” category and the category of the items that they contain
                  • I.E. a factory crate of daggers will now show up under both the Factory Crate and Weapon filters in the bazaar and vendor search

             

            • Item Updates

                  • Updated the base accuracy values on the Black Sun Executioner’s Hack, the Mandalorian Forge Hammer, and the Spirit Stalker Cleaver.
                    • Previously, the ideal range modifier was incorrectly worse than the max range modifier, so they have been swapped.

               

              • GCW Base NPCs

                    • All NPCs spawned with a base will now be despawned properly and permanently when the base is destroyed

                 

                • Miscellaneous

                      • NPC Weapons
                        • Corrected weapon setup and attacks for the following mobiles
                          • AT-ST
                          • AT-AT
                          • All droidekas
                      • Quest Mobs
                        • KILLEDCREATURE observer now notifies the group members of the group with the most damage
                        • It also tracks the highest damage attacker, whether that be player+pet, NPC, turret, etc.
                      • Container Errors
                        • Implemented multiple fixes to container searches (e.g. inventory, building cell, etc) that were failing and generating errors in tasks
                      • Erran Sif POI
                        • Removed the broekn, unusable loot container for the POI on Talus
                      • Weapon Certification
                        • Fixed the certification display strings for the Massassi Ink Rifle description and Corrosive Massassi 2H sword cert name
                      • NpcConverstaionStartCommand
                        • Set back to mostly vanilla

                   

                  • Core3 Changes

                        • [fixed] skill mod manager verification of modifiers to also check mods applied from object templates
                        • [fixed] entry intro structures removing template modifiers applied from wearables
                        • [fixed] teleport command improperly setting zone floor instead of cell floor when teleporting into a cell
                        • [fixed] swimming state not properly being applied to players when mounted on vehicles and pets in water
                        • [fixed] missing snapshot appearance template no longer causes index out of bounds
                        • [fixed] stability issues in jabbas palace and tutorial
                        • [fixed] compiling with clang19
                        • [removed] warning message in console when mood type is not found
                        • [format] Cleaned up snoop command and added proper nullptr checks
                        • [format] moved sceneobject types into proper not in client location
                        • [format] auction search and auction data functions
                        • [format] addSaleItem and vendor menu response