Infinity 2.0.84 Patch Notes – 4 April 2025
Bug fixes following the recent release of Infinity 2.0.0.
-
Big Game Hunter
-
- This has been completely revamped
- The first check is to see if the highest damage attacker was a player or pet
- If not, you receive no XP. This is so players can’t use turrets or NPCs to help them kill the target.
- The second check is a loot rights check, where loot rights are assigned to the highest damage group (“group” can be a solo player)
- If not, you receive no XP
- Once you pass the group loot rights check, then it checks to see if you (plus your pet) were the highest damage attacker
- If you were the highest damage attacker, you will receive full XP
- If another nearby player was the high damage attacker, your XP will be reduced by a divisor
- This divisor is the number of players in range plus the number of pets in range where the owner is NOT in range
- Example: If a target is worth 1000 XP, and there is one player nearby and one pet nearby with the owner out of range, then the XP awarded would be 1000/(2+1) = 333 XP
- The first check is to see if the highest damage attacker was a player or pet
- This has been completely revamped
-
-
Kashyyyk
-
- Warstalker cave adjusted so that the creatures and humanoid mobs will no longer attack each other
- (this was causing them to occasionally get stuck in walls)
- Warstalker cave humanoid special attack damage lowered
- Warstalker cave adjusted so that the creatures and humanoid mobs will no longer attack each other
-
-
Infinity Heritage
-
- Monti Hall may now actually take your stuff instead of just saying she will
-
-
Treasure Maps
-
- Players who find themselves in a position where treasure maps stop working can now talk to the Event Coordinator NPC in a hotel on Naboo, Tatooine or Corellia to have their map status fixed
- Alternatively they can wait for a server restart
- Players who find themselves in a position where treasure maps stop working can now talk to the Event Coordinator NPC in a hotel on Naboo, Tatooine or Corellia to have their map status fixed
-
-
Bazaar/Vendor Search
-
- Factory crates of items will now show up under both the “Factory Crates” category and the category of the items that they contain
- I.E. a factory crate of daggers will now show up under both the Factory Crate and Weapon filters in the bazaar and vendor search
- Factory crates of items will now show up under both the “Factory Crates” category and the category of the items that they contain
-
-
Item Updates
-
- Updated the base accuracy values on the Black Sun Executioner’s Hack, the Mandalorian Forge Hammer, and the Spirit Stalker Cleaver.
- Previously, the ideal range modifier was incorrectly worse than the max range modifier, so they have been swapped.
- Updated the base accuracy values on the Black Sun Executioner’s Hack, the Mandalorian Forge Hammer, and the Spirit Stalker Cleaver.
-
-
GCW Base NPCs
-
- All NPCs spawned with a base will now be despawned properly and permanently when the base is destroyed
-
-
Miscellaneous
-
- NPC Weapons
- Corrected weapon setup and attacks for the following mobiles
- AT-ST
- AT-AT
- All droidekas
- Corrected weapon setup and attacks for the following mobiles
- Quest Mobs
- KILLEDCREATURE observer now notifies the group members of the group with the most damage
- It also tracks the highest damage attacker, whether that be player+pet, NPC, turret, etc.
- Container Errors
- Implemented multiple fixes to container searches (e.g. inventory, building cell, etc) that were failing and generating errors in tasks
- Erran Sif POI
- Removed the broekn, unusable loot container for the POI on Talus
- Weapon Certification
- Fixed the certification display strings for the Massassi Ink Rifle description and Corrosive Massassi 2H sword cert name
- NpcConverstaionStartCommand
- Set back to mostly vanilla
- NPC Weapons
-
-
Core3 Changes
-
- [fixed] skill mod manager verification of modifiers to also check mods applied from object templates
- [fixed] entry intro structures removing template modifiers applied from wearables
- [fixed] teleport command improperly setting zone floor instead of cell floor when teleporting into a cell
- [fixed] swimming state not properly being applied to players when mounted on vehicles and pets in water
- [fixed] missing snapshot appearance template no longer causes index out of bounds
- [fixed] stability issues in jabbas palace and tutorial
- [fixed] compiling with clang19
- [removed] warning message in console when mood type is not found
- [format] Cleaned up snoop command and added proper nullptr checks
- [format] moved sceneobject types into proper not in client location
- [format] auction search and auction data functions
- [format] addSaleItem and vendor menu response
-