Infinity 2.0.50 Patch Notes – 8 May 2024

Bug fixes following the recent release of Infinity 2.0.0.

  • AI Agent Special Attacks

    • AI agents will perform special attacks roughly 40% of the time, down from 60%
    • Added ability to set the percentage of special attacks by mobile template
    • Some bosses will have a much higher percentage of special attacks to increase difficulty
    • A few of these adjustments have been made, with more coming in the future

 

  • Commando Flamethrower Specials

    • Flamethrower attacks have a 25% reduction in damage in PVP versus players and pets, but are supposed to have a +1 armor piercing value versus players to balance out damage to Jedi/normies
    • This calculation was applying an extra +2 armor piercing versus all targets, and that has been changed to +1 in PVP versus players and pets only
    • The net result is that direct flamethrower attacks against armored targets in PVE and PVP is going to be reduced and the DOTs will do the heavy lifting as expected

 

  • PVP

    • Stomach filling will be cleared upon PVP death in Battlefields and Stadium

 

  • Dueling

    • You cannot start a duel when either player has a PVP TEF

 

  • Smuggler

    • Fixed merge issue with low-end range for weapon slices (min 20% at master smuggler)

 

  • Core 3 Updates

    • [modified] locking during crafting experimentation
    • [added] config option to automatically reload strings
    • [added] container component for warren disk permissions
    • [added] additional debug and test application for diseases
    • [fixed] target template for crafters apron quest schematics to use proper template
    • [fixed] check being sent in clients permissions for max characters
    • [modified] clientID and client permissions messages to properly return if a player is allowed to connect or create a character
    • [added] npc actor event perk basic purchase, setup and placement Part 1
    • [added] ability to give wearable items and weapons to npc actors Part 2
    • [added] npc actor area bark function Part 3
    • [fixed] placement of non-agent vendors
    • [increased] active area for kill black sun kill task in darn droid quest
    • [formatted] vehicle control device implementation
    • [fixed] more issues with vehicle dismount